Hey guys Im doing commissions now. A group of us have started a studio at http://trashkickingstudios.blogspot.com check us out and follow us.
Monday, July 25, 2011
Wednesday, June 29, 2011
Sons of Medusa - Siege Assault Vanguard (FW list)
HQ
Siege Master + Rhino
Master of the Forge
Elites
2 Techmarines + Servitors
1x10 Sternguard
Troops
3x3 Siege Dreadnought Talon Squadrons
2x10 Tactical Squads + Siege Mantlets + 2 Land Raider Prometheus
1x10 Assault Squad
Heavy Support
1x3 Predator Squadrons
1x3 Whirlwnd Squadrons
1 Land Raider Helios
1 Land Raider Achilles
This list comes straight from the Imperial Armour Book 10: Badab War Part II. I have fluffed the list so that for the most part you can play some of the army in standard games but really I have made it so it fits perfect for friends and I to use in Apoc games. Hopefully one day I can post a full Badab war Post.
What the Boom Stick?!?!
This army started out as a joke with Ory for a day of boredom and now look at it hahaha
Tuesday, June 21, 2011
SOCOM - Stormtrooper Operations Command
Check Out the new updates on Naval Stormtroopers in the ODAR-91 Section and SOAR the unit that carries these men into battle...
Thursday, February 17, 2011
Thursday, February 10, 2011
Sunday, February 6, 2011
GK Rumors
As from Kroothawk on DakkaDakka, i thought i would just post this for a few. It seems pretty interresting so...
Special Characters:
Lord "Draigo" LR cost.
Grand Master "Mordrack" Storm Raven Cost
Brother Captain Stern
Castellan Crowe
HQ/
Grand Master
Brother Captain
Brotherhood Champion
Librarian
Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Elites/
Techmarine
Purifier Squad
Venerable Dreadnought
Paladin Squad
Callidus
Eversor
Vindicare
Culexus
Inquisitorial Henchmen Warband
Troops/
Grey Knight Terminator Squad
Special Upgrade Character - Justicar Thawn
Grey Knights Strike Squad (the regular GK's)
Transports:
Rhino
Razorback
Chimera
Fast/
StormRaven
Heavy Support/
Purgation Squad
Dreadnought
Nemesis Dreadknight (MC)
Land Raider (and variants, including redeemer)
Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.
Terminators equipped with frag and krack grenades.
No drop pod. But GK strike squads are supposed to be able to take personal teleporters. This makes them jump infantry. And once per game it is rumored to allow them to make a 30" move, just move... not a on table deep strike. they Can shoot when they do this, but not charge.
Wargear that has been listed that rules are unknown:
Psyke-out grenades.
Brotherhood Banner (terminator and paladin squads)
Paladins = 2 wounded terminators (they can have an apothecary in the squad)
Purifiers = Grey Knights that have a lot of anti horde options, they are the ones with the power that will do a wound on every engaged enemy model in cc on 4+.
Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.
Terminators equipped with frag and krack grenades.
(On the question of Ordo Xenos and Ordo Hereticus Inquisitors
Yes. they each have different wargear options, full of character if you ask me.
Special Characters:
Lord "Draigo" LR cost.
Grand Master "Mordrack" Storm Raven Cost
Brother Captain Stern
Castellan Crowe
HQ/
Grand Master
Brother Captain
Brotherhood Champion
Librarian
Inquisitor Corteaz
Inquisitor Karamazov
Inquisitor Valeria
Ordo Malleus Inquisitor
Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Elites/
Techmarine
Purifier Squad
Venerable Dreadnought
Paladin Squad
Callidus
Eversor
Vindicare
Culexus
Inquisitorial Henchmen Warband
Troops/
Grey Knight Terminator Squad
Special Upgrade Character - Justicar Thawn
Grey Knights Strike Squad (the regular GK's)
Transports:
Rhino
Razorback
Chimera
Fast/
StormRaven
Heavy Support/
Purgation Squad
Dreadnought
Nemesis Dreadknight (MC)
Land Raider (and variants, including redeemer)
Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.
Terminators equipped with frag and krack grenades.
No drop pod. But GK strike squads are supposed to be able to take personal teleporters. This makes them jump infantry. And once per game it is rumored to allow them to make a 30" move, just move... not a on table deep strike. they Can shoot when they do this, but not charge.
Wargear that has been listed that rules are unknown:
Psyke-out grenades.
Brotherhood Banner (terminator and paladin squads)
Paladins = 2 wounded terminators (they can have an apothecary in the squad)
Purifiers = Grey Knights that have a lot of anti horde options, they are the ones with the power that will do a wound on every engaged enemy model in cc on 4+.
Grand Master rumoured to pick D3 units during deployment and giving them a special rule:
Makes them scoring (kinda neat for dread and or elite paladins)
Makes them re roll 1s to wound all game
Makes them have counter attack USR.
Makes them Scout
All these units are affected by the one choice.
Terminators equipped with frag and krack grenades.
(On the question of Ordo Xenos and Ordo Hereticus Inquisitors
Yes. they each have different wargear options, full of character if you ask me.
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